Animating a Metahuman Lip Sync Shot in Maya
5+ hours of pre-recorded lessons. In this course you will learn how to create a facial performance for a Metahuman character in Maya. We will go over the rig usage and the best practices with it, we will understand a bit of the anatomy behind a FACS based rig like this.
This is great for animators that want to learn more about facial anatomy, realistic expressions and lip sync, VFX and game cinematics. Also game developers who want add more quality to their game's dialogues and interactions.
(This content is inside the Creature Animation Crash Course as well)
This is great for animators that want to learn more about facial anatomy, realistic expressions and lip sync, VFX and game cinematics. Also game developers who want add more quality to their game's dialogues and interactions.
(This content is inside the Creature Animation Crash Course as well)
Instructor
Fernando Herrera, founder, has over 15 years of experience in animation and has been teaching for the past 10, Fernando is an Annie Award winner for his work in Guardians of the Galaxy 3 and VES Award Nominee for Slumberland. Fernando contributed to projects in various medias. Currently works at Industrial Light and Magic as a Senior Animator. Previously an Animation Supervisor at Framestore, and a Lead Animator at MPC.